John & Wendy
Katie Carew wishes she could be anyone but herself, and turns into a hamster.
Katie's vacation aboard a cruise ship with on-deck miniature golf, a chance to swim with dolphins, and her best friend Suzanne along, sounds wonderful, but the magic wind throws everything off-course when it turns her first into a dolphin and then into a renowned chocolate chef.
3) Flower power
When they hear that their teacher, Mr. G., is cutting off his ponytail and picking up a suit, the students jump to the wrong conclusion, until Katie finds out what is really happening when she turns into Mr. G.
4) Karate Katie
Kevin is so involved in karate he does not have time for anything, including his friends, but then Katie turns into him during his big karate competition.
Thanks to the magic wind, when the unassuming Miriam (instead of the smug Suzanne) gets the leading role in the school play, Katie soon finds herself on stage, trying to sing and remember her lines. Includes directions for making fingerprint doodles.
6) Write on!
Fourth-grader Katie forgets to read the new book of her favorite author, Nellie Farrow, who comes to class for a discussion, but when Katie turns into Nellie, the presentation seems doomed! Includes a recipe for S'More Bananas.
Third-grader Katie Carew gets into trouble for breaking school rules, but when she magically turns into the school's principal and eliminates all rules, things get out of hand. Includes directions for playing Four Square, Statue Tag, and Poison.
While spending winter break at a ski lodge, beginning-skier Katie finds herself in some very complicated situations when the magic wind turns her into the ski instructor.
9) On thin ice
In two stories, a magic wind changes Katie Carew into Olympic skating star Kerry Gaffigan, and then into Kerry's boyfriend, a famous snowboarder who is in town to film a commercial.
10) Get lost!
Katie Carew's third-grade class spends three days at Science Camp, where Katie magically changes places with the strict Head Counselor while on a hike and gets her group hopelessly lost. Includes directions for making all-natural soap.
While practicing her clarinet for the upcoming band concert, reluctantly agreeing to a new hairstyle, and competing with a rival fourth grade class in kite flying, Katie anxiously wonders when the magic wind will transform her into someone else. Includes kite flying tips.
12) All's fair
Oliver La Farge - Children's Juvenile 1 available
Fiction Krulik, N
Southside - Children's Juvenile 1 available
Fiction Krulik, N
Fourth-grader Katie is eager to see the farm animals at the county fair until the magic wind arrives--twice--and puts a crazy spin on all her plans.
13) I'm game!
Katie magically turns into her father right before he is set to appear on his favorite television game show, but unfortunately she cannot answer a single question.
14) Free the worms!
While her class is studying reptiles, Katie, a vegetarian, refuses to feed worms to Slinky the snake, class 4A's pet, but when the magic wind turns her into Slinky, Katie learns that some animals cannot survive on vegetables alone.
As long-awaited fourth grade starts, Katie is overwhelmed when the magic wind causes her to switch twice -- first into a new classmate and then into Mr. Starkey, the school band leader.
When the magic wind switches Katie into her mother just before a tap dancing audition, Katie panics, ruining her mother's big chance to appear on television.
17) Going batty
Fourth-grader Katie learns about nocturnal animals firsthand when the magic wind turns her into a bat during a class trip to the zoo.
During a class field trip to a Pilgrim village recreation, Katie finds herself replacing an actor playing a Pilgrim and, later, when her family goes to New York City, she becomes a clown in the Thanksgiving Day parade.
When the magic wind turns Katie into the actor playing Millard Fillmore in a Presidents' Day show, she is grateful she had to research this obscure president for an oral report at school. Includes facts about Presidential pets.
20) Doggone it!
When strict Mrs. Derkman moves next door to third-grader Katie Carew, scares her friends away, and insists she keep her dog, Pepper, on a leash, Katie finds a non-magical solution to the problem. Includes steps for teaching a dog to sit and stay.