Death by video game : danger, pleasure, and obsession on the virtual frontline
(Book)

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Published
Broooklyn, N.Y. : Melville House, [2016].
Format
Book
Physical Desc
xvi, 254 pages ; 23 cm
Status
Oliver La Farge - Adult
794.8 Par
1 available
Southside - Adult
794.8 Par
1 available

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LocationCall NumberStatus
Oliver La Farge - Adult794.8 ParOn Shelf
Southside - Adult794.8 ParOn Shelf

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Published
Broooklyn, N.Y. : Melville House, [2016].
Language
English

Notes

General Note
Includes index.
Description
On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"-- Provided by publisher.

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