Machines that think!
(Graphic Novel)
Author
Published
New York : Amulet Books, 2020.
Format
Graphic Novel
Physical Desc
124 pages : chiefly color illustrations ; 21 cm.
Status
Main Library - Children's Graphic Novels
006.3 Bro
1 available
006.3 Bro
1 available
Oliver La Farge - Children's Graphic Novels
006.3 Bro
1 available
006.3 Bro
1 available
Southside - Children's Graphic Novels
006.3 Bro
1 available
006.3 Bro
1 available
Description
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Also in this Series
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Copies
Location | Call Number | Status |
---|---|---|
Main Library - Children's Graphic Novels | 006.3 Bro | On Shelf |
Oliver La Farge - Children's Graphic Novels | 006.3 Bro | On Shelf |
Southside - Children's Graphic Novels | 006.3 Bro | On Shelf |
More Details
Published
New York : Amulet Books, 2020.
Language
English
Accelerated Reader
MG
Level 6.4, 1 Points
Level 6.4, 1 Points
Notes
Bibliography
Includes bibliographical references (pages 116-119) and index.
Description
"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill Gates. From the abacus to artificial intelligence, machines through the ages have pushed the boundaries of human capability and creativity"--,Provided by publisher.
Study Program Information
Accelerated Reader AR,MG,6.4,1,513229.
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Subjects
LC Subjects
Artificial intelligence -- Comic books, strips, etc.
Artificial intelligence -- Juvenile literature.
Autonomous robots -- Comic books, strips, etc.
Autonomous robots -- Juvenile literature.
Computers -- History -- Comic books, strips, etc.
Computers -- History -- Juvenile literature.
Educational comics.
Graphic novels.
Nonfiction comics.
Artificial intelligence -- Juvenile literature.
Autonomous robots -- Comic books, strips, etc.
Autonomous robots -- Juvenile literature.
Computers -- History -- Comic books, strips, etc.
Computers -- History -- Juvenile literature.
Educational comics.
Graphic novels.
Nonfiction comics.