Critical hits : writers playing video games
(Book)
Contributors
Published
Minneapolis, Minnesota : Graywolf Press, [2023].
Format
Book
Physical Desc
xiv, 235 pages : illustrations ; 21 cm
Status
Main Library - Adult
794.809 Cri
1 available
794.809 Cri
1 available
Description
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Copies
Location | Call Number | Note | Status |
---|---|---|---|
Main Library - Adult | 794.809 Cri | Paperback | On Shelf |
More Details
Published
Minneapolis, Minnesota : Graywolf Press, [2023].
Language
English
Notes
Bibliography
Includes bibliographical references.
Description
A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today. From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves. This collection of stylish, passionate, and searching essays opens with an introduction by Carmen Maria Machado, who edited the anthology alongside J. Robert Lennon. In these pages, writer-gamers find solace from illness and grief, test ideas about language, bodies, power, race, and technology, and see their experiences and identities reflected in -- or complicated by -- the interactive virtual worlds they inhabit. Elissa Washuta immerses herself in The Last of Us during the first summer of the pandemic. Nana Kwame Adjei-Brenyah describes his last goodbye to his father with the help of Disco Elysium. Jamil Jan Kochai remembers being an Afghan American teenager killing Afghan insurgents in Call of Duty. Also included are a comic by MariNaomi about her time as a video game producer; a deep dive into "portal fantasy" movies about video games by Charlie Jane Anders; and new work by Alexander Chee, Hanif Abdurraqib, Larissa Pham, and many more.
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