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"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first...
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Trivia-on-Book: Ready Player One: by Ernest Cline Author Ernest Cline takes his readers on an adventurous and entertaining ride to the not-so-distant future. He touches the right chords by injecting the 1980's into the plot with a fast-paced and engrossing storyline that forces the reader to toy with the idea of a virtual world's clash with the real. John Scalzi, the renowned sci-fi writer, referred to Ready Player One as "nerdgasm".
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"A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"--
Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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A Study Guide for Ernest Cline's "Ready Player One", excerpted from Gale's acclaimed Novels for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Novels for Students for all of your research needs.
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Ready Player One by Ernest Cline Digest & Review. With this digest companion, you'll enjoy: • A digest of the Ready Player One • Content for your book club or other group event. • Stories beyond the digest and tidbits you may not know • The book's impact and its important to read • And more!
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This book summary and analysis is created for individuals who want to extract the essential contents and are too busy to go through the full version. This book is not intended to replace the original book. Instead, we highly encourage you to buy the full version. The year is 2044, and humankind has retreated into the virtual world. Wade Watts escapes the ugliness of the real world by spending most of the day inside OASIS-the virtual dreamland where...
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Wade Watts remembers the death of James Halliday, designer of the video game OASIS. In his parting message, Anorak's Invitation, Halliday left a game for the world to play, called The Hunt, and indicated whoever solved the game would get his fortune. The game focused on finding an Easter egg hidden by Halliday. His book, Anorak's Almanac, is a really important text to gain insight into Halliday's mind and assist with the game.
During the first year...
10) Level up your life: how to unlock adventure and happiness by becoming the hero of your own story
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274 pages : illustrations ; 23 cm
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English
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"For the past 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the GreatBarrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally...
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xvi, 494 pages, 16 unnumbered pages of plates : illustrations (chiefly color) ; 24 cm
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A candid and comprehensive oral history of Silicon Valley's secrets traces the disruptions and start-ups that impacted its economy from the origins of Apple and Atari through the present-day clashes of Google and Facebook.
"A candid, colorful, and comprehensive oral history that reveals the secrets of Silicon Valley--from the origins of Apple and Atari to the present day clashes of Google and Facebook, and all the start-ups and disruptions that happened...
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133 pages : chiefly color illustrations, color maps ; 26 x 29 cm
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"A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach...
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"An incredible new voice in sci-fi. The kind of writer who keeps you turning the pages long into the night."--A.G. Riddle, bestselling author of The Atlantis Gene and Pandemic Ready Player One meets Gladiator in this high-octane thriller that mixes black-ops espionage with fight-to-the-death combat in the arena. In the near future, the line between entertainment and brutality has blurred. Mysterious billionaire Cameron Crayton is a household name...
14) Girl gone viral
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402 pages ; 22 cm
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"The inventive and hauntingly timely story of a seventeen-year-old coder's catapult to stardom, reminiscent of The Social Network with a Ready Player One twist. For seventeen-year-old Opal Hopper, code is magic. She can build entire worlds from scratch -- shimmering lakes, Mars craters, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note,...
15) Armada: a novel
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"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO...
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