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2) Slacker
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When eighth-grader Cameron Boxer creates the Positive Action Group at school he intends it as a diversion to fool his parents, teachers, and sister into letting him continue to concentrate on his video-gaming -- but before he knows it other kids are taking it seriously, and soon he finds himself president of the P.A.G., and involved in community service, so the boy who never cared about anything is now the center of everything, whether he likes it...
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Crissa Stone is a career criminal. A complete pro, she never works too close to her New York City home, rarely signs on with the same crew, and never rushes a job. These are the rules that have kept her from getting caught, from doing time. They're the rules her mentor and lover taught her, rules he didn't follow as closely as he should've. Now he's up for parole, and Crissa needs to come up with some real money real fast to help grease the wheels....
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This special edition is a distinguished vintage reproduction, of the 1884 satirical novella Flatland, by the English schoolmaster Edwin Abbott. Meticulously elaborated by the editorial team of Chiron Academic Press in collaboration with the renowned literature publisher Edition l'Aleph (www.l-aleph.com), this special edition, pays particular attention to the very authentic details of the editorial of text and images, fine type setting, mise-en-page,...
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This series of hilarious fictional diaries put us inside the heads of hapless figures from history in frazzling situations. Alexander is a 14-year-old boy living in Athens in the 5th century BC. He wants to be a great warrior like his father, but he can barely lift a spear. When he's tasked with accompanying a great Greek warrior, Dracon, to the Olympic Games in Oympia, he might just get his chance to prove himself in the sporting arena instead of...
6) Reamde
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When his own high-tech start up turns into a Fortune 500 computer gaming group, Richard Forthrast, the black sheep of an Iowa family who has amassed an illegal fortune, finds the line between fantasy and reality becoming blurred when a virtual war for dominance is triggered.
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Twelve-year-old Jaden loves to play his favorite video game Cross Ups but has to hide his gaming from his unapproving mom. When an epic match wins him a chance to play in a tournament, Jaden and his friend Devesh hatch a plan to get him there. His strict parents, annoying siblings, bullies, and his growning interest in neighbor, Cali keeps getting in his way.
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"Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side. The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games....
10) The Gambler
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Dostoyevsky's own passion for gambling lays in foundation of this novel. He first gambled at the gaming tables at Wiesbaden and later, when his passion for gambling subsided, he played at Baden-Baden, often beginning by winning a small amount of money and losing far more in the end. Using his future work as collateral with his publisher in exchange for cash he was eventually given a final deadline to complete the novel or sell the rights to all his...
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You've played the game. Now read the legend of how it all began...Long ago, in an ancient and distant realm called the Kingdom of Backyard, there lived a warrior named ROCK. Meanwhile in the Empire of Mom's Home Office, a second great warrior sought the glory of battle. And his name was PAPER. At the same time, in the Kitchen Realm, in the tiny village of Junk Drawer, lived a third warrior. They called her SCISSORS. These three were the strongest,...
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"What do 'I Scream!' and 'Ice Cream!' have in common? Nothing--besides the fact that they sound the same! The ever-surprising Amy Krouse Rosenthal unleashes her prolific wit in this silly and smart book of wordplay. Perfectly complemented by equally clever illustrations from the talented and internationally renowned Serge Bloch, this mind-bending book will have young readers thinking about words in an entirely new way!"--Provided by publisher.
13) Warcross
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"When teenage coder Emika Chen hacks her way into the opening tournament of the Warcross Championships, she glitches herself into the game as well as a sinister plot with major consequences for the entire Warcross empire"--
14) The nerdy dozen
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Recruited by the Air Force after hacking into a classified military training program, Neil Andertol and his video game buddies pilot what they believe to be an Air Force simulator to find a missing jet and rescue two endangered pilots.
15) Halting state
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Charles Stross' novel Halting State is a brilliantly conceived techno-crime thriller. The year is 2012, and China, India, and the United States are waging an infowar for economic domination. With innocent gamers mere pawns in the hands of electronic intelligence agencies, programmer Jack Reed is tasked with ferreting out the plot of those who would gladly trade global turmoil for personal gain.
17) Nerve
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As a player in NERVE, an anonymous game of dares broadcast live online, high-schooler Vee is unhappy to be watched constantly but finds it exhilarating to be paired with handsome Ian taking ever riskier dares -- until the stakes become too high.
18) Omnitopia dawn
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In an increasingly wired and computer-friendly world, massive multiplayer online games have become the ultimate form of entertainment. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. But there's a secret to Omnitopia, one that Dev would give his life to protect--the game isn't just a program...
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Bridge players are a strange, obsessed bunch. So, at least, think the fruit bats that hang upside down in the mango trees outside Mango Bridge Club, observing with incredulity as the seniors stare at bits of cardboard and appear to derive from this activity their own peculiar brand of grim pleasure. No wonder. The bridge club is their life. It is the reason they get up in the morning, the reason they go to bed without despair. But the elderly members...
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"When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. And if he succeeds, who will save Pete from his massive crush on Callie Midwood?"--
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