Catalog Search Results
1) You: a novel
Author
Physical Desc
383 pages ; 25 cm
Language
English
Description
After joining a revolutionary video game company run by his once-closest friends and a team of eccentric nerds, Russell discovers a software bug that leads him to uncover a mystery stretching back twenty years.
Author
Series
Physical Desc
64 pages : color illustrations ; 24 cm.
Language
English
Description
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Author
Language
English
Formats
Description
"Collecting bugs, drawing cartoons, writing plays, studying robotics - these are just some of the hobbies that inspired the creation of video games such as Pokemon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!"--Back cover.
Looks at the contributions made by...
Author
Physical Desc
viii, 293 pages, 8 unnumbered pages of plates : illustrations (chiefly color) ; 25 cm
Language
English
Description
"Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....
Author
Physical Desc
xxi, 278 pages ; 21 cm
Language
English
Description
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
11) The never game
Author
Series
Language
English
Formats
Description
A young woman goes missing in Silicon Valley and her father hires Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. When...
12) Gamer army
Author
Language
English
Formats
Description
Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
Author
Language
English
Formats
Description
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock,...
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