Clive Gifford
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English
Description
Covers the sport's rules, skills, fans and the media, coaches, and tactics, and offers profiles of the top players and teams. From the first soccer games to today's money-spinning global industry, the book takes readers to the heart of a sport that is played and watched by millions of people around the world. It explains the key rules, skills, and tactics and examines issues in and around the game--supporters, the media, and the demands of being a...
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In today's wired world, robots are everywhere, from movies, in space, as part of computer games--maybe even walking among us. This is a look at their rise: how they've developed over time, from early sketches to terrifying battlebots and factory operatives, to the latest AIs running free from their workshops. Presented chronologically, this robot history explores landmark robots that have captured the imagination, including creations from popular...
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The Vietnam War was a conflict between communist North Vietnam and the government of South Vietnam. The war spanned more than 15 years, and American involvement in the war was a point of great controversy. This book offers a well-balanced look at the causes of the war and surrounding controversies. Primary sources along with varying historians' opinions allow for a lively analysis.
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Discover the source code behind the web pages we use every day. This easy-to-understand book describes how web pages are built, how coding languages work together, what content management systems are, and how Internet links work. Young readers are shown how to plan and design their own web page using templates.
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How does a spacesuit work? What is a probe? What are the parts of a Mars rover? Readers discover the answers to these and many more questions about the technology used to explore space in this fun and fact-filled guide to a high-interest science topic. Detailed and informative images are the focal point of this learning experience, with each chapter devoted to full-color photographs, diagrams, infographics, and more. The main text is creatively placed...
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English
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Coding is all around us in the real world - if you know where to look. This informative book shows young readers how machines such as scanners at the grocery store use coding, and how they connect to databases for inventory and for payment. Easy-to-follow text breaks down "IF, THEN" statements and other rules of coding that make things such as light sensors on street lights and 3-D printers work.
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Even the smallest bodies have over 200 bones and about 600 muscles! In this wonderful companion to elementary science topics, future medical professionals will love learning these facts and more and thinking of how they apply to their own amazing bodies. Complex topics such as the functions of the human brain are made easy to comprehend through at-level text, labeled images, and do-it-yourself activities. Fun illustrations, funny captions, and more-to-know...
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An absorbing, fast-paced, and comprehensive guide to surviving in the wild, with a particular focus on the animals you might encounter–and want to avoid!–while you're there. Whether you're lost in the mountains, stranded the desert, or adrift at sea, if you've read this book, you might just have a fighting chance at staying alive. Vivid photos, maps and other colorful graphics provide plenty to inspire armchair explorers. Chapters cover survival...
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Before blasting off into space, young astronauts need a basic knowledge of what lies beyond Earth's atmosphere. This stellar volume provides the information they need, including astonishing facts about the sun, moon, planets, and our own Earth. High-interest science curricular topics such as black holes, asteroids, and space missions are explained through comprehensible and at-level text. Cute cartoon characters communicate more fun facts, and a practical...
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English
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This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development...
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How did ancient people make decisions? How do the people in power stay in power? Why did Karl Marx have to go without trousers? A Quick History of Politics answers these questions and more, taking a ride through time from plutocrats to people power.
What do you think of when you hear "politics?" Is it grey-haired men in suits, shouting at each other in a weird room? Well, you're partly right… but there's also a whole lot of crazy stories and...
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Many young readers have an interest and computers and coding, and they can deepen their knowledge of these topics with this creative look at computer science. With each turn of the page, they discover short, focused sections of text and informative sidebars placed around large, vibrant images. From full-color photographs and detailed diagrams to graphic organizers that break down a number of essential topics, these images enhance the learning experience...
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Powerful predators, Jurassic giants, fossil finding . . . we're off on an incredible adventure into the age of the dinosaurs through the delightful artwork and awesome facts in this beautifully designed volume. Young dinosaur enthusiasts will discover that there's more to do than read, however. Throughout the text are activities such as crafting an extinct reptile with a paper plate and making your own delicious dinosaur pancake! Labeled artwork,...
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How do you sum upthe world's amazing inventions in just 100 words? This striking book takes on the challenge! From helicopters to fireworks, each of the carefully chosen 100 words has its own 100-word long description and quirky illustration, providing a fascinating introduction to inspiring inventions from history to the modern day. Basically, everything you need to know in a nut shell.
Along with some expected inventions, such as trains and Internet,...
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This book is backward! It starts at the end, ends at the beginning, and travels back in history to show you what life was like before major inventions and discoveries. Step into a time before smartphones, television, cars, or even the toilet; then learn about the major invention or discovery that changed the world.
Explore bright, detailed, humorous scenes from different eras that will spark discussion and make you think about what life was like...
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Encourage children to engage with environmental problems and inspire them to take care of our planet! This book will help readers gain love and appreciation for our home and all who live here. It offers information on pollution, extinction, climate change, and ways to help and feel hopeful!
Parents, teachers, and gift givers will find:
• the perfect book for Earth Day!
• a perfect choice for kids who love nature books!
• great homeschool material
Kids...
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How do you sum up the ancient world in just 100 words? This book takes on the challenge!
With 100 carefully chosen words, each explained in just 100 words, this book provides a quick and fun insight into the characters, events and inventions of the ancient world. With entries on the Egyptians, the Phoenicians, the Minoans, the Greeks,and the Romans, this book is an easy way to gain a rounded knowledge of the subject area, while also sparking discussion...
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Why is a $5 note worth $5? Where do coins come from? What do banks actually do? All this and so much more is answered in A Quick History of Money, a crash course from cash cows to cryptocurrency.
Money might sound all grown-up and serious, but the history of buying, selling, saving, and stealing is full of crazy stories and unbelievable facts. A Quick History of Money is here to show you the silly side, as well as give you the lowdown on the...
20) Swimming
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Physical Desc
30 pages : color illustrations ; 28 cm.
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English
Description
"An introduction to swimming, including techniques, rules, and the training regimen of professional athletes in the sport"--Provided by publisher.